Pull Your Own Strings


The Gameboy was the first console I ever owned; the first console I ever played. I was 3 years old, experiencing a video game for the first time in my life. I was hooked. Throughout the 90’s I amassed a modest collection of video games and consoles. I never parted with them. As a friend once told me about his own collection: “I never sell any of my video games”.

The mere idea of possibly, maybe, one day developing these electronic gizmos, inspired me. Thus, I learned to program during my short childhood. As we know, time moves quickly. Recently many game engines have become accessible behemoths, and a single indie developer can build a game in 48 hours. Programming video games used to require a large working knowledge of several fields. Not so much anymore. I didn’t have these technical jewels growing up. I had to learn the hard way. Eventually after educating myself on elementary DirectX and OpenGL in middle school, I eventually came to the realization I liked playing games more than making them. 

When I grew into the first phase of adulthood, the focus of life at the time became developing the roadmap of one’s lifelong servitude, or career path. I chose the film industry, since after taking film classes as a teenager which consisted of producing short films, I quickly fell in love with the process.

Well, professional art didn’t pan out, so I put the programming skills I developed throughout my childhood and adolescence to use at various uranium mines.

A few years ago someone suggested I make blog related to video game development, and related subjects. I guess dreams never stay dead long, they just come back in a different form.